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Browsing Valve Hammer Editor >> RSS Feed: Latest Tutorials
Tutorial Subcategories Under Valve Hammer Editor (63 Total)
(3)Audio (11)Building Basics
(1)Compiling and Saving (2)Environmental
(7)Lighting (12)Map Making
(2)POV and FOV (22)Special Objects
(3)Textures (0)Vehicles
(0)Weapons  
Page 1 of 3 pages  1 2 3 >

How to set up a very simple NPC assault using Combine Soldiers
How to set up a very simple NPC assault using Combine Soldiers
From halflifestorm.com (Valve Hammer Editor Map Making)

How to set up a very simple NPC assault using Combine Soldiers
Leaks Explained - Learn what they are and how to fix them
Leaks Explained - Learn what they are and how to fix them
From halflifestorm.com (Valve Hammer Editor Map Making)

Leaks Explained - Learn what they are and how to fix them
Adding Fire - Very simple tutorial on how to add fire to your Maps
Adding Fire - Very simple tutorial on how to add fire to your Maps
From halflifestorm.com (Valve Hammer Editor Special Objects)

Adding Fire - Very simple tutorial on how to add fire to your Maps

Creating Resupply Stations for Team Fortress 2
Creating Resupply Stations for Team Fortress 2
From halflifestorm.com (Valve Hammer Editor Special Objects)

Creating Resupply Stations for Team Fortress 2
Creating Spawn Rooms for Team Fortress 2
Creating Spawn Rooms for Team Fortress 2
From halflifestorm.com (Valve Hammer Editor Map Making)

Creating Spawn Rooms for Team Fortress 2
Creating Explosions
Creating Explosions
From Half Life Storm (Valve Hammer Editor Special Objects)

Learn how to create a button-activated explosion in your maps.
Creating Realistic Water on Your Maps with the Valve Hammer Editor
Creating Realistic Water on Your Maps with the Valve Hammer Editor
From sourcemap.net (Valve Hammer Editor Textures)

Creating Realistic Water on Your Maps with the Valve Hammer Editor
Creating Buyzones for your CSS Maps
Creating Buyzones for your CSS Maps
From halflifestorm.com (Valve Hammer Editor Map Making)

Creating Buyzones for your CSS Maps
Combine Sniper
Combine Sniper
From Half Life Storm (Valve Hammer Editor Special Objects)

Learn how to add a Combine Sniper to your Single Player Maps to give the player an extra challenge.
Creating Teleports
Creating Teleports
From Half Life Storm (Valve Hammer Editor Special Objects)

Learn how to set up a basic teleportation system using this tutorial.
Creating Dust Motes
Creating Dust Motes
From Half Life Storm (Valve Hammer Editor Special Objects)

Dust motes are barely noticeable, but they add a very nice effect to your maps. Learn how to add them using this tutorial.
Creating Volumetric Lighting
Creating Volumetric Lighting
From Half Life Storm (Valve Hammer Editor Lighting)

Volumetric Lighting is a nice effect of light shining through a window. Learn how to achieve that effect using this tutorial.
Spawning Multiple NPCs
Spawning Multiple NPCs
From Half Life Storm (Valve Hammer Editor Special Objects)

Learn how to spawn a continuous wave of NPCs using this tutorial.
Adding Basic NPCs
Adding Basic NPCs
From Half Life Storm (Valve Hammer Editor Special Objects)

Learn how to add simple NPCs to your map so you can battle them.
Adding Color Correction to your maps!
Adding Color Correction to your maps!
From Half Life Storm (Valve Hammer Editor Map Making)

Color correction is a new tool that has been introduced to the source engine, and it allows you to add some nice effects to your maps.
Creating Ladders for HL2
Creating Ladders for HL2
From Half Life Storm (Valve Hammer Editor Special Objects)

Half Life 2 uses a different method of creating ladders than Counter Strike Source. This tutorial will teach you that method.
Creating a Moving Camera - Good for Intro Scenes
Creating a Moving Camera - Good for Intro Scenes
From Half Life Storm (Valve Hammer Editor POV and FOV)

Learn how to create a moving intro camera that can be used to create introductory scenes to your maps.
Creating Custom Decals and getting them ingame
Creating Custom Decals and getting them ingame
From Half Life Storm (Valve Hammer Editor Textures)

Decals are very useful for adding details to your map, and even adding your signature to the map to prove that you are the creator of it. Learn how to create decals using this tutorial.
Setting up Hammer for the Very first time
Setting up Hammer for the Very first time
From Half Life Storm (Valve Hammer Editor Building Basics)

A Lot of people get confused when it comes to setting up Hammer to work properly. This tutorial will take you through the setup process, and show you that it's not as hard as it looks.
Using an env_sun to add realistic Sunlight
Using an env_sun to add realistic Sunlight
From Half Life Storm (Valve Hammer Editor Lighting)

Learn how to add a realistic sunlight effect using the env_sun and the light_environment entities.
Using the Cordon Bound Tool to Compile selected parts of your map
Using the Cordon Bound Tool to Compile selected parts of your map
From Half Life Storm (Valve Hammer Editor Map Making)

The Cordon Bound Tool is a handy tool which allows you to compile only selected parts of your map. Learn how to use it in this tutorial.
Creating Smooth corners using Displacements
Creating Smooth corners using Displacements
From Half Life Storm (Valve Hammer Editor Map Making)

Learn how to add a little detail to your map using rounded corners. This method is done using Displacements.
Creating rounded corners using Cylinders
Creating rounded corners using Cylinders
From Half Life Storm (Valve Hammer Editor Map Making)

Learn how to add a little detail to your map using rounded corners. This method is done using the Cylinder.
Understanding and Using Lightmaps
Understanding and Using Lightmaps
From Half Life Storm (Valve Hammer Editor Lighting)

Lightmaps are what control the shadows in the map. Learn how to use them for optimization and detail in this tutorial!
Triggering Sounds In your map
Triggering Sounds In your map
From Half Life Storm (Valve Hammer Editor Audio)

Most maps have multiple sounds, and in order for them to play at the right time, they need to be triggered by the player. Learn how to set up a trigger in this tutorial.

Page 1 of 3 pages  1 2 3 >

 
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